Art lessons within the classroom give children the opportunity to develop their skills in drawing, painting, collage, printing, textiles and 3D construction. Many links are made to other subjects, particularly English, History and Geography.
Art Purpose of Study:
Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education should engage, inspire and challenge pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. As pupils progress, they should be able to think critically and develop a more rigorous understanding of art and design. They should also know how art and design both reflect and shape our history, and contribute to the culture, creativity and wealth of our nation.
Aims:
The national curriculum for art and design aims to ensure that all pupils:
- produce creative work, exploring their ideas and recording their experiences
- become proficient in drawing, painting, sculpture and other art, craft and design techniques
- evaluate and analyse creative works using the language of art, craft and design
- know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms.
Teachers use the schemes, Hamilton Trust and Suffolk to guide their art teaching.
The Suffolk scheme identifies 6 areas of study: 3D work, Collage, Drawing, Painting, Printmaking and Textiles all linked to the National Curriculum.
Click here to view examples of lockdown art and also to see collaborative art pieces created by the children after lockdown in March 2021.



Design Technology Purpose of study:
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
Aims:
The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook.
Design Technology is taught in a way that ensures children make cross curricular links within their learning. Links are often made to a humanities or science area of study in order to bring context to the learning, making it meaningful and valuable.
From the Early Years, children enjoy a range of designing and building activities including junk modelling and making musical instruments from everyday objects. This recycling of materials is continued throughout the school which encourages the children to consider the recycling and sustainability of everyday materials.
We teach the children to carefully think about each stage, including research, design, making (practical skills and techniques) and evaluation of the product they are creating. Units include cookery, construction and textiles and objectives are set out school, linked to the National Curriculum.


